Ubisoft Commits to Offline Modes for The Crew 2 and Motorfest in Response to Player Concerns

Tuesday, 10 September 2024, 12:45

Ubisoft is taking significant steps to address player worries about The Crew franchise. The gaming giant has promised offline modes for The Crew 2 and Motorfest, ensuring that these titles remain playable even after server shutdowns. This decision arises from the backlash against the delisting and server termination of the original The Crew, which sparked the Stop Killing Games Movement demanding better access to video games. Ubisoft aims to enhance player experience amidst ongoing video game controversies.
Kotaku
Ubisoft Commits to Offline Modes for The Crew 2 and Motorfest in Response to Player Concerns

Ubisoft's Commitment to Offline Play

Ubisoft is announcing that offline modes will be integrated into The Crew 2 and The Crew: Motorfest, addressing player criticisms following the removal of its predecessor, The Crew, from digital stores. This significant shift aims to prevent game loss when online servers are shut down.

Background and Community Reaction

The decision was fueled by strong reactions to the abrupt delisting and server closures of The Crew, which rendered the purchased game unplayable. Players have since rallied under the Stop Killing Games Movement to advocate for regulations requiring playable offline modes.

Future Updates and Community Assurance

  • Ubisoft's Showcase: During a recent showcase, Ubisoft reassured fans about the long-term viability of the franchise.
  • Official Statement: Stéphane Beley confirmed ongoing explorations into offline solutions for The Crew 2 and Motorfest.

While no specific release date for these offline modes has been announced, Ubisoft plans to provide updates in the coming months, emphasizing a commitment to player concerns and long-term accessibility.

Conclusion: A New Era for Racing Games

As the gaming landscape evolves with an increasing focus on live-service models, Ubisoft's initiative sets a precedent for future titles, potentially reshaping how publishers approach offline capabilities.


This article was prepared using information from open sources in accordance with the principles of Ethical Policy. The editorial team is not responsible for absolute accuracy, as it relies on data from the sources referenced.


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