Sony's Concord Fails to Impress in Live Service Gaming on PlayStation and Steam

Monday, 2 September 2024, 06:04

Sony's Concord has failed to make an impact in the competitive live service gaming market. Despite being developed by Firewalk Studios and backed by Sony, many gamers have been disappointed. The multiplayer shooter, available on PlayStation and Steam, has only sold a few thousand copies, raising questions about its future.
Techspot
Sony's Concord Fails to Impress in Live Service Gaming on PlayStation and Steam

Background on Sony's Concord

Concord, developed by Firewalk Studios and published under Sony’s banner, came to market aiming to redefine the live service shooter genre. However, it quickly became apparent that the title would struggle to find an audience.

The Sales Struggles

Despite the backing of a tech giant like Sony, Concord has received *limited traction* in its launch phase. Sales on both Steam and PlayStation have only reached a few thousand copies, raising concerns over its viability as a *live service* product. This begs the question: where did it go wrong?

Key Factors for Failure

  • Market Saturation: The live service space is crowded with established titles.
  • Gameplay Mechanics: Players found the mechanics unoriginal compared to competitors.
  • Marketing Strategy: Insufficient promotion before the launch hampered visibility.

Study the Impact

The disappointing sales numbers signal a potential shift in the industry. As developers focus on delivering unique experiences, Sony's failure with Concord serves as a cautionary tale for future projects in the live service arena.


This article was prepared using information from open sources in accordance with the principles of Ethical Policy. The editorial team is not responsible for absolute accuracy, as it relies on data from the sources referenced.


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