AI Controversy in the Video Game Industry: Voice Reproduction and Performer Rights

Friday, 2 August 2024, 09:57

The rising use of *artificial intelligence* in the video game industry has sparked major concerns among performers regarding the potential for *AI* to replicate their voices without consent. This technology poses significant risks to the rights and livelihoods of voice actors, who fear that their unique performances could be reproduced with little to no compensation. As discussions continue, the industry must address these challenges to ensure fair treatment for all performers and maintain the integrity of their work.
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AI Controversy in the Video Game Industry: Voice Reproduction and Performer Rights

Introduction

Video game performers are increasingly anxious about the implications of generative artificial intelligence in their field.

Concerns Over Voice Reproduction

There's a growing fear that AI could potentially be used to reproduce the voices of performers without their permission, undermining their *creative contributions*.

Industry Response

  • Discussion on *fair compensation*
  • Negotiations regarding voice rights
  • Protection measures for performers

Conclusion

The video game industry stands at a crossroads as it navigates the challenges posed by AI technology. It is imperative that industry leaders prioritize the rights of performers to ensure a fair and collaborative environment.


This article was prepared using information from open sources in accordance with the principles of Ethical Policy. The editorial team is not responsible for absolute accuracy, as it relies on data from the sources referenced.


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