Potential Consequences of Activision's Matchmaking Patent on Players Without In-Game Purchases

Thursday, 19 October 2017, 07:00

A recently uncovered patent from Activision suggests that future matchmaking systems could unfairly favor players who make in-game purchases. Those who do not buy additional items may find themselves matched against stronger opponents equipped with premium gear. This revelation has sparked discussions about fairness and the gaming experience, emphasizing the potential impact on player engagement and satisfaction.
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Potential Consequences of Activision's Matchmaking Patent on Players Without In-Game Purchases

Overview of Activision's Matchmaking Patent

Activision's recent patent raises alarms concerning player matchmaking in its titles, particularly Call of Duty. The patent indicates that players who do not engage in in-game purchases might face disadvantages.

Implications for Game Balance

  • Players without microtransactions may be assigned to lobbies with stronger opponents.
  • This could lead to a frustrating experience, reducing the enjoyment of the game.
  • Concerns are growing about the fairness of competitive environments.

Conclusion

The ramifications of this patent could reshape player experiences in Activision titles, especially Call of Duty.


This article was prepared using information from open sources in accordance with the principles of Ethical Policy. The editorial team is not responsible for absolute accuracy, as it relies on data from the sources referenced.


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