Understanding the Importance of Supporting Struggling Live-Service Games

Monday, 22 July 2024, 10:02

Steve Sinclair, CEO of Digital Extremes, emphasizes the need for studios to hold on to struggling live-service games rather than abandoning them prematurely. In his view, many developers abandon these projects too soon, potentially missing out on the chance for recovery and growth. Warframe is highlighted as a prime example of a game that has continued to flourish despite early challenges. Conclusively, persistence can lead to unexpected success in the live-service space.
Vg247
Understanding the Importance of Supporting Struggling Live-Service Games

Steve Sinclair's Perspective on Live-Service Games

Steve Sinclair, the CEO of Digital Extremes, believes that studios are too quick to abandon struggling live-service games.

The Case for Patience

  • Digital Extremes continues to support Warframe despite its rocky start.
  • Many developers give up on projects that could potentially thrive with time.
  • Even seasoned games like Warframe faced challenges before becoming successful.

Conclusion

In conclusion, the gaming industry could benefit from a more patient approach to live-service titles. By not ejecting from struggling games too soon, studios might discover paths to success that were previously overlooked.


This article was prepared using information from open sources in accordance with the principles of Ethical Policy. The editorial team is not responsible for absolute accuracy, as it relies on data from the sources referenced.


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