Exploring the Possibility of Making Astro Bot an Open World Adventure

Monday, 15 July 2024, 07:32

Team Asobi discusses the potential of turning their upcoming Astro Bot game into an open-world experience, but ultimately opts for a level-based design to better showcase their desired variety. The decision-making process and considerations are highlighted as the team navigates through different game design options, ultimately sticking to what aligns best with their creative vision.
Gamereactor
Exploring the Possibility of Making Astro Bot an Open World Adventure

Team Asobi Considers Game Design

Team Asobi contemplated the idea of transforming the forthcoming Astro Bot game into an open-world adventure, evaluating the merits of such a shift. However, they decided to maintain the game's structure as level-based, emphasizing the importance of variety.

Staying True to Creative Vision

The team's choice reflected their commitment to showcasing diverse gameplay elements and ensuring a cohesive player experience.

  • Exploration of Options: Team Asobi debated between open-world and level-based game design.
  • Creative Direction: Prioritizing variety to deliver an engaging player journey.

This article was prepared using information from open sources in accordance with the principles of Ethical Policy. The editorial team is not responsible for absolute accuracy, as it relies on data from the sources referenced.


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