Interview with Soulframe Liang on the Accessibility of Phantom Blade Zero as a Soulslike Game
Wednesday, 19 June 2024, 13:15
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Interview with Soulframe Liang: Accessibility in Phantom Blade Zero
Phantom Blade Zero, the latest Soulslike game, highlighted inclusive game design
Key Points:
- Accessibility: A discussion on creating a game that welcomes all types of players
- Gameplay Balance: Striking the right balance between challenge and inclusivity
- Soulframe Liang's Insights: The thought process behind Phantom Blade Zero's design
In conclusion, Phantom Blade Zero emerges as a defining game in the industry with its emphasis on accessibility and engaging gameplay.
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