Interview with Soulframe Liang on the Accessibility of Phantom Blade Zero as a Soulslike Game
Wednesday, 19 June 2024, 13:15
Interview with Soulframe Liang: Accessibility in Phantom Blade Zero
Phantom Blade Zero, the latest Soulslike game, highlighted inclusive game design
Key Points:
- Accessibility: A discussion on creating a game that welcomes all types of players
- Gameplay Balance: Striking the right balance between challenge and inclusivity
- Soulframe Liang's Insights: The thought process behind Phantom Blade Zero's design
In conclusion, Phantom Blade Zero emerges as a defining game in the industry with its emphasis on accessibility and engaging gameplay.
This article was prepared using information from open sources in accordance with the principles of Ethical Policy. The editorial team is not responsible for absolute accuracy, as it relies on data from the sources referenced.