PlayStation's Shawn Layden Discusses the Future of Home Video Game Consoles

Thursday, 17 October 2024, 08:23

PlayStation chief Shawn Layden warns that the gaming industry faces a 'death sentence' if big-budget gaming continues to dominate. Layden emphasizes the need for innovation in home video game consoles to attract more players. He urges the industry to shift its focus from profit-driven sequels to creative and engaging RPG experiences.
Kotaku
PlayStation's Shawn Layden Discusses the Future of Home Video Game Consoles

The Current State of Gaming

Shawn Layden, former chairman of SIE Worldwide Studios, has voiced serious concerns about the future of the gaming industry, stating that we must move beyond the cycle of producing big-budget sequels and instead innovate to draw in more players. During his interview with Gordon Van Dyke at Gamescom Asia, Layden remarked, "If we’re just going to rely on the blockbusters to get us through, I think that’s a death sentence."

He highlighted the overwhelming costs linked to game development, which can hinder publishers from taking creative risks. Layden pointed out, "You’re looking at sequels, you’re looking at copycats... We’re seeing a collapse of creativity in games today." This concern extends to the current console battlefield, where the high costs of development limit experimental game production.

Hardware Plateau and Content Focus

Addressing the launch of newer consoles like the $700 PS5 Pro, Layden stated that advancements are becoming increasingly obscure. He mentioned, "It has plateaued," indicating that noticeable improvements are minimal without the right conditions, like an 8K monitor in a dark room.

Given that gaming is a $250 billion industry, Layden suggested that we need to bring in more players rather than just squeezing more money from existing ones. He proposed that companies should support emerging developers in markets like Indonesia and India to spark creativity and growth.

Shifting Towards Innovation

As Layden pointed out, the ongoing conversation about the viability of AA games indicates a structural shift in the industry. For instance, titles like Remnant II and Warhammer 40,000: Space Marine 2 find success against all odds, highlighting the potential for quality titles within budget constraints, as he emphasized, "With the latest Unreal Engine or what Unity can give you, the standard quality of video games is pretty high now compared to ten years ago."


This article was prepared using information from open sources in accordance with the principles of Ethical Policy. The editorial team is not responsible for absolute accuracy, as it relies on data from the sources referenced.


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