Meta Quest 3S: The New Era of Augmented and Virtual Reality Gear

Wednesday, 25 September 2024, 10:18

Augmented reality takes a leap forward with the launch of Meta Quest 3S. This mixed reality headset delivers advanced performance and accessibility at just $299.99. Perfect for newcomers, it transforms entertainment with its immersive experiences and multitasking features. The Meta Quest 3 family expands with this budget-friendly device, offering something for everyone.
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Meta Quest 3S: The New Era of Augmented and Virtual Reality Gear

Augmented Reality Takes a Leap with Meta Quest 3S

Today at Connect, Meta unveiled the Meta Quest 3S, a headset delivering augmented reality and virtual reality capabilities at an accessible price point of just $299.99. Featuring the same fast performance as its predecessor, the Meta Quest 3, the 3S edition makes mixed reality experiences easier to reach for a broader audience.

Enhanced Features and Performance

  • Immersive Experience: Enjoy your favorite shows on a cinema-sized screen or use the headset for interactive training.
  • Improved Software: The revamped Meta Horizon OS supports popular 2D applications such as YouTube and Instagram.
  • Spatial Audio: Enhanced sound quality makes experiences in augmented reality more engaging.

Accessibility and Variety

With the Meta Quest 3S, the options are nearly limitless. From concerts in Horizon Worlds to AR creative tools like Painting VR, it caters to diverse interests. Plus, with our innovative Travel Mode, using the headset on the go will be a breeze.

Affordable Gaming Options

  1. Compatible with a library of thousands of apps and games.
  2. Play titles with updated visuals and faster load times from the Quest 3 lineup.
  3. New exclusives like Batman: Arkham Shadow are on the horizon.

As part of our commitment, the Meta Quest 3 price will also drop to $499.99, ensuring that both advanced users and newcomers can enjoy premium mixed reality experiences without breaking the bank. We believe the Meta Quest 3S is the next step toward making augmented and virtual reality accessible for everyone.


This article was prepared using information from open sources in accordance with the principles of Ethical Policy. The editorial team is not responsible for absolute accuracy, as it relies on data from the sources referenced.


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