Unity Revokes Maligned Runtime Fee to Restore Developer Trust in Gaming
Unity Responds to Developer Concerns
Unity Technologies faced immense criticism last year after announcing a runtime fee model tied to game installations. This decision caused unrest among developers who feared financial consequences for their successful titles, prompting Unity to reassess its pricing strategy. All developers can now breathe a sigh of relief as the company has scrapped this controversial fee model.
New Subscription Format Introduced
- Unity Personal: Will remain free with increases in revenue thresholds.
- Unity Pro: Annual subscription price raised by 8% to $2,200 USD per seat.
- Unity Enterprise: Subscription increased by 25% for companies exceeding $25 million in annual revenue.
As Unity transitions to this seat-based subscription model, industry reactions lean toward optimism, although meaningful discontent remains over the delays in this decision. Several developers have since migrated to other platforms, highlighting the competitive landscape.
This article was prepared using information from open sources in accordance with the principles of Ethical Policy. The editorial team is not responsible for absolute accuracy, as it relies on data from the sources referenced.