Days Gone Director Speaks Out Against Character's Role in Astro Bot

Monday, 9 September 2024, 10:00

Days Gone director John Garvin has expressed his disappointment over the protagonist Deacon St. John's appearance in Astro Bot. Garvin criticized the portrayal of his character as promoting other games, feeling it dilutes the legacy of Days Gone. He took to social media to voice his concerns about the crossover in this popular PS5 exclusive, questioning the intent of Bend Studio and emphasizing his love for the original game.
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Days Gone Director Speaks Out Against Character's Role in Astro Bot

Days Gone Director Critiques Astro Bot's Use of Deacon St. John

Recently, Days Gone director John Garvin found himself in the spotlight once again after publicly criticizing the inclusion of his game’s protagonist, Deacon St. John, in the beloved platformer Astro Bot. Garvin vented on social networks, asserting that it was sad for his character to be reduced to mere promotional material for another title.

Garvin's Frustration Over Character Treatment

After leaving SIE Bend Studio, Garvin had already made headlines for challenging critics of Days Gone. Now, he revisited the subject after discovering Deacon's cameo in Astro Bot. He remarked, “Kinda sad that Deek has been reduced to promoting other games … well done Bend Studio! Way to protect your legacy!” This statement came alongside a congratulatory post from Bend Studio featuring Deacon relaxing on a beach.

In response to backlash surrounding his opinion, Garvin defended his view, stating, “I see my character reduced to a cartoon schill promoting some small game and I’m being harsh? Sit down, my brotha, adults are talking.” His love for Days Gone was evident, as he clarified he doesn’t begrudge Asobi Studio, but wishes it did not come at the cost of Days Gone’s reputation.

The Journey of Days Gone

Days Gone, which launched in 2019 for PS4 before arriving on PC, faced mixed reviews but has maintained a loyal fan base. A sequel was anticipated, but the development never materialized. Garvin and game director Jeff Ross parted ways with the studio soon after the game’s release, leading to ongoing discussions about its legacy within the gaming community.


This article was prepared using information from open sources in accordance with the principles of Ethical Policy. The editorial team is not responsible for absolute accuracy, as it relies on data from the sources referenced.


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