Understanding Dragon Age: Inquisition's Narrative Challenges

Dragon Age: Inquisition Insights into Game Narrative
Former Dragon Age lead writer and series creator David Gaider has shared important insights regarding the narrative challenges faced when importing player choices in Dragon Age: Inquisition. He states that honoring previous game choices is indeed a 'sucker's game', as it is nearly impossible to deliver entirely divergent plotlines across the franchise. This statement opens up a larger discussion on how game developers tackle player agency in sequels.
Understanding Player Choices
- Gaider acknowledges the difficulty in maintaining story coherence.
- Dragon Age continues to engage an audience invested in its rich lore.
- Players often feel the weight of their past choices in the evolving narrative.
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