Legal Setback for Video Game Preservationists in Remote Access Case

Friday, 25 October 2024, 14:12

Video game preservationists have faced a significant setback as they lost a legal fight regarding remote access to video games. The US Copyright Office denied a request that would allow libraries and archives to lend virtual copies remotely, preserving the status quo for game studies. This decision leaves scholars struggling to access valuable yet unavailable video game titles for research. The ruling emphasizes ongoing issues surrounding copyright in gaming.
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Legal Setback for Video Game Preservationists in Remote Access Case

Legal Setback for Video Game Preservationists

Video game preservationists are up in arms after the US Copyright Office has denied their request for remote access to video games that are no longer commercially available. During the hearings, Kendra Albert represented various organizations arguing that the current lending model, which works for other media, should also apply to video games. However, the Copyright Office maintains that video games require special consideration due to market implications.

Arguments For and Against Remote Access

  • Proponents argued that the vast majority of video games are never re-released and lending them for educational purposes should be permitted.
  • Opponents, represented by the ESA, claimed this could lead to market harm and people exploiting access to play games for free.

The Copyright Office expressed skepticism about allowing off-premises access, asserting that it could harm the market for legacy titles and that preservation efforts must adhere to copyright laws.

What This Means for Game Studies

This ruling complicates access for scholars aiming to research video games that hold significant cultural value yet are no longer on sale. While the preservation exemption remains intact for in-person access, many in the field believe this decision reflects an inadequate understanding of digital media preservation.

Future Implications

The ruling suggests that video game preservationists will continue to face challenges in advocating for equitable access to cultural artifacts in gaming.


This article was prepared using information from open sources in accordance with the principles of Ethical Policy. The editorial team is not responsible for absolute accuracy, as it relies on data from the sources referenced.


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