PC Games Hardware Showdown: Unreal Engine 5 vs. Unity 6

Tuesday, 24 September 2024, 08:01

PC games hardware enthusiasts are buzzing as Unity unveils its new Unity 6 demo showcasing groundbreaking graphics capabilities.
Set against the backdrop of Epic’s Unreal Engine 5, Unity 6, which is in preview, offers exciting possibilities for game developers. With stunning visuals running on Nvidia GeForce RTX 4090, Unity 6 demonstrates potential advancements in graphics technology, promising to enhance the world of gaming.
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PC Games Hardware Showdown: Unreal Engine 5 vs. Unity 6

PC Games Hardware Showdown between Unity 6 and Unreal Engine 5

Unity, the maker of one of the most popular game development engines in the world, has just released a new demo showcasing the capabilities of its latest Unity 6 engine. Called Time Ghost, the new video shows the stunning visuals that can be achieved with the engine's tech while running on an Nvidia GeForce RTX 4090 and it looks amazing.

Previous Unity engines have been used to power some of the best PC games around, including Cuphead and Hollow Knight. Unity 6 is still in the preview stage but is already available for game developers to try out.

Visually Striking Elements in Unity 6

The new demo depicts an apparently time-spanning story of two people seeking to find each other, taking in stunning grass and tree-covered mountain vistas, smoky battle scenes, and impressive up-close facial animation with realistic hair. Ironically, though, not long into the piece, it shows perhaps the least impressive aspect of the engine when hundreds of leaves are shown suddenly rising up from the ground.

Individually, they actually look rather basic, though they create an amazing effect when combined in large numbers. More impressive is the grass effect that covers much of the battlefield and subsequent scenes. Seemingly millions of blades of yellowing, seed-filled grass fill the scene, swaying in the wind and getting brushed aside by running combatants.

Impressive Game Rendering Technology

As our protagonist rises from an exhausted slumber, they brush their hand through their hair, showing off the impressive hair animation. Next, we see a distant mountain rendered with thousands of realistic-looking trees, with a subsequent closeup view of our protagonist walking along a mountain road, showing more incredible-looking green grass and other foliage on the mountainside.

A trip to a ruined, Acropolis-like mountaintop building showcases the engine's ability to render realistic rocks, while a final embrace of the two characters once again shows us the incredible skin, hair, and overall facial details achievable with the engine.

Interestingly, the demo does not explain any of the tech behind the scene. Comparatively, Epic's Unreal Engine 5 demos have often explained the tech right as it's shown onscreen. However, Unity does have additional materials that explain the features and plans for Unity 6.

Some highlighted features include a host of graphics effects, such as Smoke Lighting and Scenario Blending for rendering scenes, along with its Data-Oriented Technology Stack (DOTS) and Entity Component System (ECS), capable of managing up to 12 million instances of vegetation in scenes.

Machine learning, via Unity Sentis, was also applied to create clothing animation, greatly reducing animation data from 2.5GB to 47MB. Finally, Unity's new Hair System stands out as a significant enhancement to character animations.


This article was prepared using information from open sources in accordance with the principles of Ethical Policy. The editorial team is not responsible for absolute accuracy, as it relies on data from the sources referenced.


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