Krafton's Insights on Tango Gameworks Acquisition and Hi-Fi Rush 2

Thursday, 19 September 2024, 07:15

Krafton reveals that the acquisition of Tango Gameworks was not driven by profit motives. Instead, CEO Changhan Kim states, 'we don't think Hi-Fi Rush 2 is going to make us money'. This statement highlights Krafton's strategic approach towards game development and its long-term vision for growth in the gaming industry.
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Krafton's Insights on Tango Gameworks Acquisition and Hi-Fi Rush 2

Strategic Acquisition Over Profit

Krafton has taken a unique stance regarding its acquisition of Tango Gameworks, emphasizing that financial gain was not the primary motivation behind their decision. In a recent statement, CEO Changhan Kim disclosed that they are not anticipating significant profits from the upcoming title, Hi-Fi Rush 2.

Focus on Long-Term Growth

This revelation prompts a discussion around Krafton’s broader strategy within the gaming environment, suggesting a commitment to innovation and player experience rather than just short-term earnings.

Industry Implications and Future Prospects

  • A shift in focus for game developers: companies may prioritize creativity over profitability.
  • The evolving landscape of video games: how acquisitions shape development.

This article was prepared using information from open sources in accordance with the principles of Ethical Policy. The editorial team is not responsible for absolute accuracy, as it relies on data from the sources referenced.


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