Key Changes in Deadlock's Latest Patch: Bebop's Nerfs
Major Nerfs for Bebop in Deadlock Patch
If you've been playing as the adorably named Bebop in Valve's upcoming MOBA, Deadlock, the latest patch notes have some crucial updates for you. Valve has nerfed one of the robot's moves pretty heavily, even if it still looks like a viable strategy. This isn't the first, or the last, time Valve will tweak a character in Deadlock, so prepare for more buffs and nerfs in the near future.
Details on Bebop’s Hyper Beam Changes
- Cooldown Increased: Bebop’s Hyper Beam cooldown has been increased from 117 to 130 seconds.
- End Radius Reduced: The beam's end radius has been reduced from 5m to 4m.
- DPS Reduced: Hyper Beam's DPS has been reduced from 220 to 205.
- Slow Effect Reduced: The slow effect has been reduced from 40% to 30%.
- Spirit Scaling Reduced: DPS spirit scaling decreased from 3 to 2.7.
In addition, the other character, McGinnis, has seen some nerfs to their Medicinal Specter heal, decreasing its radius spirit power from 0.07 to 0.05, requiring players to be closer for critical healing.
With the game still in testing, these nerfs reflect Valve's ongoing effort to balance gameplay in Deadlock. Expect further changes as updates continue to roll in leading up to the eventual release date.
This article was prepared using information from open sources in accordance with the principles of Ethical Policy. The editorial team is not responsible for absolute accuracy, as it relies on data from the sources referenced.