Gaming News: Unity's Decision to Fully Revoke Controversial Runtime Fee
Unity Revokes Controversial Runtime Fee
Unity Technologies has made a pivotal change by fully revoking the maligned runtime fee that stirred unrest among developers after its announcement last year. While Unity claimed that the fee would only affect those with "successful games," the reality was harsh for many.
New Subscription Model Announced
New CEO Matthew Bromberg announced that the company will switch to a seat-based subscription model, effective immediately. This model includes:
- Unity Personal: Free for those earning under $200,000.
- Unity Pro: Subscription will increase by 8%, costing $2,200 annually per seat.
- Unity Enterprise: Subscription will rise by 25% for those with revenues over $25 million.
Developer Reactions
Upon hearing the news, developers expressed relief and praise across social media platforms. Many noted how long the process took but felt it was a necessary step for Unity's future.
Impact on the Gaming Industry
This decision comes after Unity faced significant challenges, including job losses and a decline in profitability. As developers explore alternatives, the gaming landscape continues to shift.
This article was prepared using information from open sources in accordance with the principles of Ethical Policy. The editorial team is not responsible for absolute accuracy, as it relies on data from the sources referenced.