Consumer Protection: EU Policy on Video Games

Wednesday, 11 September 2024, 21:30

Consumer protection concerns have surged as EU policy now scrutinizes video games. The recent complaints highlight pressures on young users to spend on in-game purchases.
Euronews
Consumer Protection: EU Policy on Video Games

EU Policy and Consumer Protection in Video Games

The European Consumer Organisation (BEUC) has initiated significant action regarding consumer protection by filing complaints against major video game companies. These complaints target popular games like Fortnite, EA Sports, Minecraft, Roblox, and Clash of Clans for allegedly encouraging young users to purchase in-game currency.

Details of the Complaints

  • Fortnite - Accusations of aggressive marketing aimed at minors.
  • EA Sports - Concerns about loot boxes misleading young players.
  • Minecraft - Issues with in-game purchases lacking transparency.
  • Roblox - Claims of promoting spending on virtual items.
  • Clash of Clans - Urging players to constantly buy in-game assets.

Impact on Young Consumers

The complaints bring to light significant concerns over the protection of young gamers in an industry that often prioritizes profits over wellbeing. The implications of this EU policy could reshape how video games engage with consumers.


This article was prepared using information from open sources in accordance with the principles of Ethical Policy. The editorial team is not responsible for absolute accuracy, as it relies on data from the sources referenced.


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